

In addition to this, Fury can enter a special mode, turning into a real demon. In addition to the different weapons that Furia can use to kill the hordes of enemies that parry in front of it, our Nephilm will be able to count on four different forms ( Fire, Strength, Lightning, Stasis), which allow you to reach previously inaccessible places and which also have effects on battles, if used in a more or less creative way. More than good too combat system, significantly more precise and technical than in the past.
DARKSIDERS III SWITCH SERIES
By this definition we mean the kind of maps that interconnect with each other via a series of shortcuts and secret passages, and which ultimately create a truly enjoyable game world to explore. The map of Darksiders 3 in fact is somewhat reminiscent of those seen in the games of FromSoftware, and is characterized by a circular level design. Darksiders 3 cuts ties with this vision and proposes a much smaller but more intricate game world. The first and second chapters in fact drew close to mechanics very similar to those seen in the various chapters of Zelda of the past, with some unique twist that gave flavor to the playful dough. It would have been right, in our opinion, to give the work a bit more breath, but it seems that to see in the round the consequences of the final of the first Darksiders we will have to wait a little longer Between gameplay and styleĮven from the point of view of gameplay Darksiders 3 does not look that much like its predecessors.

The result is a story that, although it fits quite well with respect to the events experienced by War and Death in the past chapters, is rather inconclusive from the point of view of the macro plot of the saga.
